![]() Most of these options are fairly equal with minor differences. The wolf, much like the bear, gains a plus two to their base damage and a +12 to their defenses when disengaging. The stag has a goring attack where they damage all enemies within a line they rush, making this a great option for a more stealthy and ranged player. The lion is another great option for an aggressive player with an AOE ability that has a chance to terrify enemies. The boar is a decent option, raising their might by 20% when their endurance goes below 50%. The bear is great for an aggressive playstyle, as they gain a plus two to their damage threshold in every form. This makes the antelope a great option for players who need a ranger that is a bit more forgiving. The antelope has superior defenses with a plus seven to their deflection, fortitude, reflexes, and will. The choices are the antelope, bear, boar, lion, stag, and wolf. The player will get six different animal companions to choose from. Soul-bonded creatures, unlike a summons, literally shares their health with the ranger. Before that though, the character must decide what their soul-bonded creature will be, as each has different stats and attacks that will affect the character's playstyle. The best backgrounds here are the drifter, explorer, and hunter.įinally, it is time to invest points and choose talents and abilities. This icy northern country embodies the idea of living in the north pole. Lastly, The White that Wends is a good choice that gives the player a plus one to their perception attribute. The colonist starts with a plus two in the survival skill. The best background options here are the colonist, drifter, explorer, and hunter. This land, much like the name implies, is barely civilized, remaining mostly woods and mountains. The Living Lands is another good choice, giving players a plus one to their might stat. Lastly, the raider starts with a plus one to athletics and stealth. The hunter starts with a plus one to survival and stealth. The explorer starts with a plus one to lore and survival. The drifter starts with plus one to mechanics and stealth. ![]() This land is infested with pirates and the like, so the best background options here are the drifter, explorer, hunter, and raider. The Deadfire Archipelago is a great choice with its plus one in dexterity. Their ability, Hale and Hardy, gives them a resistance to poisoned and diseased attacks. The other subrace, Mountain Dwarves, doesn't get as useful as an ability but is still an option. Their subrace, Boreal Dwarves, gets the ability Hunter's Instinct, which gives the player a bonus to their accuracy when fighting primordial and wilder enemies. They get Elemental Endurance which gives them a resistance to burning and freezing damage.ĭwarves are another great choice, despite starting with a negative point in dexterity, they gain a plus two in might and one in constitution. The Pale Elf subrace doesn't have a bad ability for a ranger, just not as useful. On top of this, the subrace Wood Elf is a particularly good choice as it gives the character the ability Distant Advantage which gives them a bonus in accuracy, deflection, and reflexes when attacking someone who is four or more meters away. With this in mind, let's go over the best race options for this class.Įlves make a good choice for a ranger with their starting stats as a plus one to dexterity and perception. Rangers are built mostly upon the attributes, might, perception, and dexterity. As rangers, in this game, are meant to function as a ranged attacker with a sort of "summons," races with certain starting stats will be better than others.
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